Bassarah (part 2)

More Complications to Bassarah

Let’s say that sometime later, when its your turn to deal, the table has built up and you have the following cards on it: AD 5C 6H 4H 2S QC. Your opponent removes the Q with his QS. Luckily you have a 6. You can actually make three sets of 6 from the table: the A and 5, the 6, and the 4 and 2. So you get all the cards and a triple bassarah!

Another, though admittedly rare, possibility is that a J or the 7D is left on the table somehow. This cannot have been at the beginning of a round since the wild cards would have been removed to the bottom of the deck. But it is still possible: if you’ve just cleared the table with a J or 7D or a bassarah and your opponent only has one card left and it’s a J then he’s forced to discard it. Since there’s no cards to take it must be left on the table. If, during the next hand, you are lucky enough to be dealt a J or the 7D then you have a wild bassarah which is worth 3 times a regular bassarah. This also applies if you’re picking up a 7D as a bassarah with J.

The end of a round is when the dealer has dealt the last 8 cards. If there were any wild cards at the beginning you should be able to figure out in whose hand they are. So let’s say you play on and after the last card there are still some cards on the table. The last player to have removed anything from the table must claim them and add them to her or his pile. After counting scores, you switch dealers, shuffle well (you don’t want all the pairs to be together or that will result in a boring game) and deal (again 2 to the opponent, 2 to the table, 2 to the dealer and repeat once.)


As I wrote in my first post, the larger deck (compare sizes on the table to make it easy) wins the cards or the 30 points. In the event of what looks like equal heights, you may be forced to count. If there’s a tie then no points are awarded for the cards. Each bassarah is indicated by turning up a card face up and putting it at the bottom of your pile (it will be counted in the cards too) sticking out as far as your bragging rights permit. Double, Triple or the incredibly rare Quadruple bassarahs are counted with 2, 3 or 4 cards. After each round the 30 points for the cards and ten points each for each bassarah is counted up for each player. Once a player reaches 150 points with more than a 10 point lead the game is over.


As your proficiency increases you’ll learn that this game lends itself to being very fast paced. This makes the game a little more interesting and satisfyingly quick. One newbie pitfall is to forget about the 7D. If you do and you use it like a normal 7 (OK for a bassarah but rarely a good idea otherwise) or discard it onto the table it is treated like a normal 7 and you simply lost your chance. And you’d better hope your opponent can’t maneuver the 7D to be alone on the table and use a J for a triple bassarah (on the other hand that may be your plan too!)


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